Senin, 10 Desember 2018

EAS PBO B Image Viewer + new feature

Chrisnady Anggaiswara
05111640000153

1. Rancangan Interface



 

2.  Penjelasan Class Diagram

 

 

 

 

 

 

 

 

 

 

 

 

  1.  Class ImageViewer = ImageViewer adalah kelas utama aplikasi penampil gambar. Ini membangun dan menampilkan aplikasi GUI dan menginisialisasi semua komponen lainnya.
  2. Class ImagePanel = ImagePanel adalah komponen Swing yang dapat menampilkan OFImage.
  3. Class ImageFileManager = ImageFileManager adalah kelas utilitas kecil dengan metode statis untuk memuat dan simpan gambar.
  4. Class OFImage = OFImage adalah kelas yang mendefinisikan gambar dalam format OF (Objects First).
  5. Class Filter = Filter adalah superclass abstrak untuk semua filter gambar dalam ini aplikasi. Filter dapat diterapkan ke OFImages dengan menerapkan metode yang berlaku.
  6. Class LighterFilter = Filter gambar untuk membuat gambar sedikit lebih terang.
  7. Class MirrorFilter = Filter gambar untuk mencerminkan (membalik) gambar secara horizontal.
  8. Class PixelizeFilter = Filter gambar untuk membuat efek pixelisasi.
  9. Class TresholdFilter = Filter ambang tiga tingkat berbasis abu-abu.
  10. Class FishEyeFilter = Filter gambar untuk menciptakan efek yang mirip dengan lensa kamera mata ikan.
  11. Class DarkerFilter = Filter gambar untuk membuat gambar sedikit lebih gelap.
  12. Class SmoothFilter = Filter gambar untuk mengurangi tepi tajam dan pikselisasi.
  13. Class SolarizeFilter = Filter gambar untuk menciptakan efek solarisasi.
  14. Class GrayScaleFilter = Filter gambar untuk menjadikan warna hitam putih.
  15. Class EdgeFilter = Filter gambar untuk menjadikan seperti sketsa gambar.
  16. Class InvertFilter = Filter Gambar untuk memberi warna berlawanan menurut warna yang paling mencolok.

 3. Implement Code

Image Viewer


 import java.awt.*;  
 import java.awt.event.*;  
 import java.awt.image.*;  
 import javax.swing.*;  
 import javax.swing.border.*;  
 import java.io.File;  
 import java.util.List;  
 import java.util.ArrayList;  
 import java.util.Iterator;  
 /**  
  * ImageViewer is the main class of the image viewer application. It builds and  
  * displays the application GUI and initialises all other components.  
  *   
  * To start the application, create an object of this class.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 3.1  
  */  
 public class ImageViewer  
 {  
   // static fields:  
   private static final String VERSION = "Version 3.1";  
   private static JFileChooser fileChooser = new JFileChooser(System.getProperty("user.dir"));  
   // fields:  
   private JFrame frame;  
   private ImagePanel imagePanel;  
   private JLabel filenameLabel;  
   private JLabel statusLabel;  
   private JButton smallerButton;  
   private JButton largerButton;  
    private JButton cropButton;  
   private OFImage currentImage;  
   private List<Filter> filters;  
   /**  
    * Create an ImageViewer and display its GUI on screen.  
    */  
   public ImageViewer()  
   {  
     currentImage = null;  
     filters = createFilters();  
     makeFrame();  
   }  
   // ---- implementation of menu functions ----  
   /**  
    * Open function: open a file chooser to select a new image file,  
    * and then display the chosen image.  
    */  
   private void openFile()  
   {  
     int returnVal = fileChooser.showOpenDialog(frame);  
     if(returnVal != JFileChooser.APPROVE_OPTION) {  
       return; // cancelled  
     }  
     File selectedFile = fileChooser.getSelectedFile();  
     currentImage = ImageFileManager.loadImage(selectedFile);  
     if(currentImage == null) {  // image file was not a valid image  
       JOptionPane.showMessageDialog(frame,  
           "The file was not in a recognized image file format.",  
           "Image Load Error",  
           JOptionPane.ERROR_MESSAGE);  
       return;  
     }  
     imagePanel.setImage(currentImage);  
     setButtonsEnabled(true);  
     showFilename(selectedFile.getPath());  
     showStatus("File loaded.");  
     frame.pack();  
   }  
   /**  
    * Close function: close the current image.  
    */  
   private void close()  
   {  
     currentImage = null;  
     imagePanel.clearImage();  
     showFilename(null);  
     setButtonsEnabled(false);  
   }  
   /**  
    * Save As function: save the current image to a file.  
    */  
   private void saveAs()  
   {  
     if(currentImage != null) {  
       int returnVal = fileChooser.showSaveDialog(frame);  
       if(returnVal != JFileChooser.APPROVE_OPTION) {  
         return; // cancelled  
       }  
       File selectedFile = fileChooser.getSelectedFile();  
       ImageFileManager.saveImage(currentImage, selectedFile);  
       showFilename(selectedFile.getPath());  
     }  
   }  
   /**  
    * Quit function: quit the application.  
    */  
   private void quit()  
   {  
     System.exit(0);  
   }  
   /**  
    * Apply a given filter to the current image.  
    *   
    * @param filter  The filter object to be applied.  
    */  
   private void applyFilter(Filter filter)  
   {  
     if(currentImage != null) {  
       filter.apply(currentImage);  
       frame.repaint();  
       showStatus("Applied: " + filter.getName());  
     }  
     else {  
       showStatus("No image loaded.");  
     }  
   }  
   /**  
    * 'About' function: show the 'about' box.  
    */  
   private void showAbout()  
   {  
     JOptionPane.showMessageDialog(frame,   
           "ImageViewer\n" + VERSION,  
           "About ImageViewer",   
           JOptionPane.INFORMATION_MESSAGE);  
   }  
   /**  
    * Make the current picture larger.  
    */  
   private void makeLarger()  
   {  
     if(currentImage != null) {  
       // create new image with double size  
       int width = currentImage.getWidth();  
       int height = currentImage.getHeight();  
       OFImage newImage = new OFImage(width * 2, height * 2);  
       // copy pixel data into new image  
       for(int y = 0; y < height; y++) {  
         for(int x = 0; x < width; x++) {  
           Color col = currentImage.getPixel(x, y);  
           newImage.setPixel(x * 2, y * 2, col);  
           newImage.setPixel(x * 2 + 1, y * 2, col);  
           newImage.setPixel(x * 2, y * 2 + 1, col);  
           newImage.setPixel(x * 2+1, y * 2 + 1, col);  
         }  
       }  
       currentImage = newImage;  
       imagePanel.setImage(currentImage);  
       frame.pack();  
     }  
   }  
   /**  
    * Make the current picture smaller.  
    */  
   private void makeSmaller()  
   {  
     if(currentImage != null) {  
       // create new image with double size  
       int width = currentImage.getWidth() / 2;  
       int height = currentImage.getHeight() / 2;  
       OFImage newImage = new OFImage(width, height);  
       // copy pixel data into new image  
       for(int y = 0; y < height; y++) {  
         for(int x = 0; x < width; x++) {  
           newImage.setPixel(x, y, currentImage.getPixel(x * 2, y * 2));  
         }  
       }  
       currentImage = newImage;  
       imagePanel.setImage(currentImage);  
       frame.pack();  
     }  
   }  
   private void crop()   
   {   
    if (currentImage != null)   
    {   
     int width = currentImage.getWidth();   
     int height = currentImage.getWidth();   
     int xAwal = Integer.parseInt(JOptionPane.showInputDialog("xKiri"));   
     int yAwal = Integer.parseInt(JOptionPane.showInputDialog("yAtas"));   
     int xAkhir = Integer.parseInt(JOptionPane.showInputDialog("xKanan"));   
     int yAkhir = Integer.parseInt(JOptionPane.showInputDialog("yBawah"));   
     OFImage newImage = new OFImage(xAkhir - xAwal, yAkhir - yAwal);   
     for (int y = 0; y < yAkhir - yAwal; y++)   
     {   
      for (int x = 0; x < xAkhir - xAwal; x++)   
      {   
       newImage.setPixel(x, y, currentImage.getPixel(x + xAwal, y + yAwal));   
      }   
     }   
     currentImage = newImage;   
     imagePanel.setImage(currentImage);   
     frame.pack();   
    }   
   }   
   // ---- support methods ----  
   /**  
    * Show the file name of the current image in the fils display label.  
    * 'null' may be used as a parameter if no file is currently loaded.  
    *   
    * @param filename The file name to be displayed, or null for 'no file'.  
    */  
   private void showFilename(String filename)  
   {  
     if(filename == null) {  
       filenameLabel.setText("No file displayed.");  
     }  
     else {  
       filenameLabel.setText("File: " + filename);  
     }  
   }  
   /**  
    * Show a message in the status bar at the bottom of the screen.  
    * @param text The status message.  
    */  
   private void showStatus(String text)  
   {  
     statusLabel.setText(text);  
   }  
   /**  
    * Enable or disable all toolbar buttons.  
    *   
    * @param status 'true' to enable the buttons, 'false' to disable.  
    */  
   private void setButtonsEnabled(boolean status)  
   {  
     smallerButton.setEnabled(status);  
     largerButton.setEnabled(status);  
     cropButton.setEnabled(status);   
   }  
   /**  
    * Create a list with all the known filters.  
    * @return The list of filters.  
    */  
   private List<Filter> createFilters()  
   {  
     List<Filter> filterList = new ArrayList<Filter>();  
     filterList.add(new DarkerFilter("Darker"));  
     filterList.add(new LighterFilter("Lighter"));  
     filterList.add(new ThresholdFilter("Threshold"));  
     filterList.add(new InvertFilter("Invert"));  
     filterList.add(new SolarizeFilter("Solarize"));  
     filterList.add(new SmoothFilter("Smooth"));  
     filterList.add(new PixelizeFilter("Pixelize"));  
     filterList.add(new MirrorFilter("Mirror"));  
     filterList.add(new GrayScaleFilter("Grayscale"));  
     filterList.add(new EdgeFilter("Edge Detection"));  
     filterList.add(new FishEyeFilter("Fish Eye"));  
     return filterList;  
   }  
   // ---- Swing stuff to build the frame and all its components and menus ----  
   /**  
    * Create the Swing frame and its content.  
    */  
   private void makeFrame()  
   {  
     frame = new JFrame("ImageViewer");  
     JPanel contentPane = (JPanel)frame.getContentPane();  
     contentPane.setBorder(new EmptyBorder(6, 6, 6, 6));  
     makeMenuBar(frame);  
     // Specify the layout manager with nice spacing  
     contentPane.setLayout(new BorderLayout(6, 6));  
     // Create the image pane in the center  
     imagePanel = new ImagePanel();  
     imagePanel.setBorder(new EtchedBorder());  
     contentPane.add(imagePanel, BorderLayout.CENTER);  
     // Create two labels at top and bottom for the file name and status messages  
     filenameLabel = new JLabel();  
     contentPane.add(filenameLabel, BorderLayout.NORTH);  
     statusLabel = new JLabel(VERSION);  
     contentPane.add(statusLabel, BorderLayout.SOUTH);  
     // Create the toolbar with the buttons  
     JPanel toolbar = new JPanel();  
     toolbar.setLayout(new GridLayout(0, 1));  
     smallerButton = new JButton("Smaller");  
     smallerButton.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { makeSmaller(); }  
               });  
     toolbar.add(smallerButton);  
     largerButton = new JButton("Larger");  
     largerButton.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { makeLarger(); }  
               });  
     toolbar.add(largerButton);  
     cropButton = new JButton("Crop");   
     cropButton.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { crop(); }   
         });    
         toolbar.add(cropButton);  
     // Add toolbar into panel with flow layout for spacing  
     JPanel flow = new JPanel();  
     flow.add(toolbar);  
     contentPane.add(flow, BorderLayout.WEST);  
     // building is done - arrange the components     
     showFilename(null);  
     setButtonsEnabled(false);  
     frame.pack();  
     // place the frame at the center of the screen and show  
     Dimension d = Toolkit.getDefaultToolkit().getScreenSize();  
     frame.setLocation(d.width/2 - frame.getWidth()/2, d.height/2 - frame.getHeight()/2);  
     frame.setVisible(true);  
   }  
   /**  
    * Create the main frame's menu bar.  
    *   
    * @param frame  The frame that the menu bar should be added to.  
    */  
   private void makeMenuBar(JFrame frame)  
   {  
     final int SHORTCUT_MASK =  
       Toolkit.getDefaultToolkit().getMenuShortcutKeyMask();  
     JMenuBar menubar = new JMenuBar();  
     frame.setJMenuBar(menubar);  
     JMenu menu;  
     JMenuItem item;  
     // create the File menu  
     menu = new JMenu("File");  
     menubar.add(menu);  
     item = new JMenuItem("Open...");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_O, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { openFile(); }  
               });  
     menu.add(item);  
     item = new JMenuItem("Close");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_W, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { close(); }  
               });  
     menu.add(item);  
     menu.addSeparator();  
     item = new JMenuItem("Save As...");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_S, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { saveAs(); }  
               });  
     menu.add(item);  
     menu.addSeparator();  
     item = new JMenuItem("Quit");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { quit(); }  
               });  
     menu.add(item);  
     // create the Filter menu  
     menu = new JMenu("Filter");  
     menubar.add(menu);  
     for(final Filter filter : filters) {  
       item = new JMenuItem(filter.getName());  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) {   
                   applyFilter(filter);  
                 }  
               });  
        menu.add(item);  
      }  
     // create the Help menu  
     menu = new JMenu("Help");  
     menubar.add(menu);  
     item = new JMenuItem("About ImageViewer...");  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { showAbout(); }  
               });  
     menu.add(item);  
   }  
 }  

 

Image Panel

 


 import java.awt.*;  
 import javax.swing.*;  
 import java.awt.image.*;  
 /**  
  * An ImagePanel is a Swing component that can display an OFImage.  
  * It is constructed as a subclass of JComponent with the added functionality  
  * of setting an OFImage that will be displayed on the surface of this  
  * component.  
  *   
  * @author Michael Kolling and David J. Barnes  
  * @version 1.0  
  */  
 public class ImagePanel extends JComponent  
 {  
   // The current width and height of this panel  
   private int width, height;  
   // An internal image buffer that is used for painting. For  
   // actual display, this image buffer is then copied to screen.  
   private OFImage panelImage;  
   /**  
    * Create a new, empty ImagePanel.  
    */  
   public ImagePanel()  
   {  
     width = 360;  // arbitrary size for empty panel  
     height = 240;  
     panelImage = null;  
   }  
   /**  
    * Set the image that this panel should show.  
    *   
    * @param image The image to be displayed.  
    */  
   public void setImage(OFImage image)  
   {  
     if(image != null) {  
       width = image.getWidth();  
       height = image.getHeight();  
       panelImage = image;  
       repaint();  
     }  
   }  
   /**  
    * Clear the image on this panel.  
    */  
   public void clearImage()  
   {  
     Graphics imageGraphics = panelImage.getGraphics();  
     imageGraphics.setColor(Color.LIGHT_GRAY);  
     imageGraphics.fillRect(0, 0, width, height);  
     repaint();  
   }  
   // The following methods are redefinitions of methods  
   // inherited from superclasses.  
   /**  
    * Tell the layout manager how big we would like to be.  
    * (This method gets called by layout managers for placing  
    * the components.)  
    *   
    * @return The preferred dimension for this component.  
    */  
   public Dimension getPreferredSize()  
   {  
     return new Dimension(width, height);  
   }  
   /**  
    * This component needs to be redisplayed. Copy the internal image   
    * to screen. (This method gets called by the Swing screen painter   
    * every time it want this component displayed.)  
    *   
    * @param g The graphics context that can be used to draw on this component.  
    */  
   public void paintComponent(Graphics g)  
   {  
     Dimension size = getSize();  
     g.clearRect(0, 0, size.width, size.height);  
     if(panelImage != null) {  
       g.drawImage(panelImage, 0, 0, null);  
     }  
   }  
 }  

Image File Manager


 import java.awt.image.*;  
 import javax.imageio.*;  
 import java.io.*;  
 /**  
  * ImageFileManager is a small utility class with static methods to load  
  * and save images.  
  *   
  * The files on disk can be in JPG or PNG image format. For files written  
  * by this class, the format is determined by the constant IMAGE_FORMAT.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 2.0  
  */  
 public class ImageFileManager  
 {  
   // A constant for the image format that this writer uses for writing.  
   // Available formats are "jpg" and "png".  
   private static final String IMAGE_FORMAT = "jpg";  
   /**  
    * Read an image file from disk and return it as an image. This method  
    * can read JPG and PNG file formats. In case of any problem (e.g the file   
    * does not exist, is in an undecodable format, or any other read error)   
    * this method returns null.  
    *   
    * @param imageFile The image file to be loaded.  
    * @return      The image object or null is it could not be read.  
    */  
   public static OFImage loadImage(File imageFile)  
   {  
     try {  
       BufferedImage image = ImageIO.read(imageFile);  
       if(image == null || (image.getWidth(null) < 0)) {  
         // we could not load the image - probably invalid file format  
         return null;  
       }  
       return new OFImage(image);  
     }  
     catch(IOException exc) {  
       return null;  
     }  
   }  
   /**  
    * Write an image file to disk. The file format is JPG. In case of any   
    * problem the method just silently returns.  
    *   
    * @param image The image to be saved.  
    * @param file  The file to save to.  
    */  
   public static void saveImage(OFImage image, File file)  
   {  
     try {  
       ImageIO.write(image, IMAGE_FORMAT, file);  
     }  
     catch(IOException exc) {  
       return;  
     }  
   }  
 }  

OFImage


 import java.awt.*;  
 import java.awt.image.*;  
 import javax.swing.*;  
 /**  
  * OFImage is a class that defines an image in OF (Objects First) format.  
  *   
  * @author Michael Kolling and David J. Barnes  
  * @version 2.0  
  */  
 public class OFImage extends BufferedImage  
 {  
   /**  
    * Create an OFImage copied from a BufferedImage.  
    * @param image The image to copy.  
    */  
   public OFImage(BufferedImage image)  
   {  
      super(image.getColorModel(), image.copyData(null),   
         image.isAlphaPremultiplied(), null);  
   }  
   /**  
    * Create an OFImage with specified size and unspecified content.  
    * @param width The width of the image.  
    * @param height The height of the image.  
    */  
   public OFImage(int width, int height)  
   {  
     super(width, height, TYPE_INT_RGB);  
   }  
   /**  
    * Set a given pixel of this image to a specified color. The  
    * color is represented as an (r,g,b) value.  
    * @param x The x position of the pixel.  
    * @param y The y position of the pixel.  
    * @param col The color of the pixel.  
    */  
   public void setPixel(int x, int y, Color col)  
   {  
     int pixel = col.getRGB();  
     setRGB(x, y, pixel);  
   }  
   /**  
    * Get the color value at a specified pixel position.  
    * @param x The x position of the pixel.  
    * @param y The y position of the pixel.  
    * @return The color of the pixel at the given position.  
    */  
   public Color getPixel(int x, int y)  
   {  
     int pixel = getRGB(x, y);  
     return new Color(pixel);  
   }  
 }  

Filter


 /**  
  * Filter is an abstract superclass for all image filters in this  
  * application. Filters can be applied to OFImages by invoking the apply   
  * method.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public abstract class Filter  
 {  
   private String name;  
   /**  
    * Create a new filter with a given name.  
    * @param name The name of the filter.  
    */  
   public Filter(String name)  
   {  
     this.name = name;  
   }  
   /**  
    * Return the name of this filter.  
    *   
    * @return The name of this filter.  
    */  
   public String getName()  
   {  
     return name;  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public abstract void apply(OFImage image);  
 }  

Edge Filter


 import java.awt.Color;  
 import java.util.List;  
 import java.util.ArrayList;  
 /**  
  * An image filter to detect edges and highlight them, a bit like   
  * a colored pencil drawing.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class EdgeFilter extends Filter  
 {  
   private static final int TOLERANCE = 20;  
   private OFImage original;  
   private int width;  
   private int height;  
   /**  
    * Constructor for objects of class EdgeFilter.  
    * @param name The name of the filter.  
    */  
   public EdgeFilter(String name)  
   {  
     super(name);  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     original = new OFImage(image);  
     width = original.getWidth();  
     height = original.getHeight();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         image.setPixel(x, y, edge(x, y));  
       }  
     }  
   }  
   /**  
    * Return a new color that is the smoothed color of a given  
    * position. The "smoothed color" is the color value that is the  
    * average of this pixel and all the adjacent pixels.  
    * @param xpos The x position of the pixel.  
    * @param ypos The y position of the pixel.  
    * @return The smoothed color.  
    */  
   private Color edge(int xpos, int ypos)  
   {  
     List<Color> pixels = new ArrayList<Color>(9);  
     for(int y = ypos-1; y <= ypos+1; y++) {  
       for(int x = xpos-1; x <= xpos+1; x++) {  
         if( x >= 0 && x < width && y >= 0 && y < height ) {  
           pixels.add(original.getPixel(x, y));  
         }  
       }  
     }  
     return new Color(255 - diffRed(pixels), 255 - diffGreen(pixels), 255 - diffBlue(pixels));  
   }  
   /**  
    * @param pixels The list of pixels to be averaged.  
    * @return The average of all the red values in the given list of pixels.  
    */  
   private int diffRed(List<Color> pixels)  
   {  
     int max = 0;  
     int min = 255;  
     for(Color color : pixels) {  
       int val = color.getRed();  
       if(val > max) {  
         max = val;  
       }  
       if(val < min) {  
         min = val;  
       }  
     }  
     int difference = max - min - TOLERANCE;  
     if(difference < 0) {  
       difference = 0;  
     }  
     return difference;  
   }  
   /**  
    * @param pixels The list of pixels to be averaged.  
    * @return The average of all the green values in the given list of pixels.  
    */  
   private int diffGreen(List<Color> pixels)  
   {  
     int max = 0;  
     int min = 255;  
     for(Color color : pixels) {  
       int val = color.getGreen();  
       if(val > max) {  
         max = val;  
       }  
       if(val < min) {  
         min = val;  
       }  
     }  
     int difference = max - min - TOLERANCE;  
     if(difference < 0) {  
       difference = 0;  
     }  
     return difference;  
   }  
   /**  
    * @param pixels The list of pixels to be averaged.  
    * @return The average of all the blue values in the given list of pixels.  
    */  
   private int diffBlue(List<Color> pixels)  
   {  
     int max = 0;  
     int min = 255;  
     for(Color color : pixels) {  
       int val = color.getBlue();  
       if(val > max) {  
         max = val;  
       }  
       if(val < min) {  
         min = val;  
       }  
     }  
     int difference = max - min - TOLERANCE;  
     if(difference < 0) {  
       difference = 0;  
     }  
     return difference;  
   }  
 }  

Fish Eye Filter


 import java.awt.Color;  
 /**  
  * An image filter to create an effect similar to a fisheye camera lens.  
  * (Works especially well on portraits.)  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class FishEyeFilter extends Filter  
 {  
   // constants:  
   private final static int SCALE = 20;  // this defines the strenght of the filter  
   private final static double TWO_PI = 2 * Math.PI;  
   /**  
    * Constructor for objects of class LensFilter.  
    * @param name The name of the filter.  
    */  
   public FishEyeFilter(String name)  
   {  
     super(name);  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     OFImage original = new OFImage(image);  
     int[] xa = computeXArray(width);  
     int[] ya = computeYArray(height);  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         image.setPixel(x, y, original.getPixel(x + xa[x], y + ya[y]));  
       }  
     }  
   }  
   /**  
    * Compute and return an array of horizontal offsets for each pixel column.  
    * These can then be applied as the horizontal offset for each pixel.  
    */  
   private int[] computeXArray(int width)  
   {  
     int[] xArray = new int[width];  
     for(int i=0; i < width; i++) {  
       xArray[i] = (int)(Math.sin( ((double)i / width) * TWO_PI) * SCALE);  
     }  
     return xArray;  
   }  
   /**  
    * Compute and return an array of vertical offsets for each pixel row.  
    * These can then be applied as the vertical offset for each pixel.  
    */  
   private int[] computeYArray(int height)  
   {  
     int[] yArray = new int[height];  
     for(int i=0; i < height; i++) {  
       yArray[i] = (int)(Math.sin( ((double)i / height) * TWO_PI) * SCALE);  
     }  
     return yArray;  
   }  
 }  

Gray scale filter


 import java.awt.Color;  
 /**  
  * An image filter to remove color from an image.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class GrayScaleFilter extends Filter  
 {  
      /**  
       * Constructor for objects of class GrayScaleFilter.  
       * @param name The name of the filter.  
       */  
      public GrayScaleFilter(String name)  
   {  
     super(name);  
      }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         Color pix = image.getPixel(x, y);  
         int avg = (pix.getRed() + pix.getGreen() + pix.getBlue()) / 3;  
         image.setPixel(x, y, new Color(avg, avg, avg));  
       }  
     }  
   }  
 }  

Pixelise filter


 import java.awt.Color;  
 /**  
  * An image filter to create a pixelization effect, like an enlarged  
  * low-resolution digital image.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class PixelizeFilter extends Filter  
 {  
   /**  
    * Constructor for objects of class PixelizeFilter.  
    * @param name The name of the filter.  
    */  
   public PixelizeFilter(String name)  
   {  
     super(name);  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     final int PIXEL_SIZE = 5;  
     int width = image.getWidth();  
     int height = image.getHeight();  
     for(int y = 0; y < height; y += PIXEL_SIZE) {  
       for(int x = 0; x < width; x += PIXEL_SIZE) {  
         Color pix = image.getPixel(x, y);  
         for(int dy = y; dy < y + PIXEL_SIZE; dy++) {  
           for(int dx = x; dx < x + PIXEL_SIZE; dx++) {  
             if( dx < width && dy < height )  
               image.setPixel(dx, dy, pix);  
           }  
         }  
       }  
     }  
   }  
 }  

Solarize filter


 import java.awt.Color;  
 /**  
  * An image filter to create a solarization effect.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class SolarizeFilter extends Filter  
 {  
   /**  
    * Constructor for objects of class Solarize.  
    * @param name The name of the filter.  
    */  
   public SolarizeFilter(String name)  
   {  
     super(name);  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         Color pix = image.getPixel(x, y);  
         int red = pix.getRed();  
         if(red <= 127) {  
           red = 255 - red;  
         }  
         int green = pix.getGreen();  
         if(green <= 127) {  
           green = 255 - green;  
         }  
         int blue = pix.getBlue();  
         if(blue <= 127) {  
           blue = 255 - blue;  
         }  
         image.setPixel(x, y, new Color(red, green, blue));  
       }  
     }  
   }  
 }  

Mirror filter


 import java.awt.Color;  
 /**  
  * An image filter to mirror (flip) the image horizontally.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class MirrorFilter extends Filter  
 {  
      /**  
       * Constructor for objects of class MirrorFilter.  
    * @param name The name of the filter.  
       */  
      public MirrorFilter(String name)  
   {  
     super(name);  
      }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width / 2; x++) {  
         Color left = image.getPixel(x, y);  
         image.setPixel(x, y, image.getPixel(width - 1 - x, y));  
         image.setPixel(width - 1 - x, y, left);  
       }  
     }  
   }  
 }  

Smooth filter


 import java.awt.Color;  
 import java.util.List;  
 import java.util.ArrayList;  
 /**  
  * An image filter to reduce sharp edges and pixelization. A bit like  
  * a soft lens.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class SmoothFilter extends Filter  
 {  
   private OFImage original;  
   private int width;  
   private int height;  
   /**  
    * Constructor for objects of class SmoothFilter.  
    * @param name The name of the filter.  
    */  
   public SmoothFilter(String name)  
   {  
     super(name);  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     original = new OFImage(image);  
     width = original.getWidth();  
     height = original.getHeight();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         image.setPixel(x, y, smooth(x, y));  
       }  
     }  
   }  
   /**  
    * Return a new color that is the smoothed color of a given  
    * position. The "smoothed color" is the color value that is the  
    * average of this pixel and all the adjacent pixels.  
    * @param xpos The xposition of the pixel.  
    * @param ypos The yposition of the pixel.  
    * @return The smoothed color.  
    */  
   private Color smooth(int xpos, int ypos)  
   {  
     List<Color> pixels = new ArrayList<Color>(9);  
     for(int y = ypos - 1; y <= ypos + 1; y++) {  
       for(int x = xpos - 1; x <= xpos + 1; x++) {  
         if( x >= 0 && x < width && y >= 0 && y < height )  
           pixels.add(original.getPixel(x, y));  
       }  
     }  
     return new Color(avgRed(pixels), avgGreen(pixels), avgBlue(pixels));  
   }  
   /**  
    * @param pixels The list of pixels.  
    * @return The average of all the red values in the given list of pixels.  
    */  
   private int avgRed(List<Color> pixels)  
   {  
     int total = 0;  
     for(Color color : pixels) {  
       total += color.getRed();  
     }  
     return total / pixels.size();  
   }  
   /**  
    * @param pixels The list of pixels.  
    * @return The average of all the green values in the given list of pixels.  
    */  
   private int avgGreen(List<Color> pixels)  
   {  
     int total = 0;  
     for(Color color : pixels) {  
       total += color.getGreen();  
     }  
     return total / pixels.size();  
   }  
   /**  
    * @param pixels The list of pixels.  
    * @return The average of all the blue values in the given list of pixels.  
    */  
   private int avgBlue(List<Color> pixels)  
   {  
     int total = 0;  
     for(Color color : pixels) {  
       total += color.getBlue();  
     }  
     return total / pixels.size();  
   }  
 }  

Invert filter


 import java.awt.Color;  
 /**  
  * An image filter to invert colors.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class InvertFilter extends Filter  
 {  
   /**  
    * Constructor for objects of class InvertFilter.  
    * @param name The name of the filter.  
    */  
   public InvertFilter(String name)  
   {  
     super(name);  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         Color pix = image.getPixel(x, y);  
         image.setPixel(x, y, new Color(255 - pix.getRed(),  
                         255 - pix.getGreen(),  
                         255 - pix.getBlue()));  
       }  
     }  
   }  
 }  

Threshold filter


 import java.awt.Color;  
 /**  
  * An three-level gray-based threshold filter.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class ThresholdFilter extends Filter  
 {  
      /**  
       * Constructor for objects of class ThresholdFilter.  
    * @param name The name of the filter.  
       */  
      public ThresholdFilter(String name)  
   {  
     super(name);  
      }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         Color pixel = image.getPixel(x, y);  
         int brightness = (pixel.getRed() + pixel.getBlue() + pixel.getGreen()) / 3;  
         if(brightness <= 85) {  
           image.setPixel(x, y, Color.BLACK);  
         }  
         else if(brightness <= 170) {  
           image.setPixel(x, y, Color.GRAY);  
         }  
         else {  
           image.setPixel(x, y, Color.WHITE);  
         }  
       }  
     }  
   }  
 }  

Lighter filter


 /**  
  * An image filter to make the image a bit lighter.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class LighterFilter extends Filter  
 {  
      /**  
       * Constructor for objects of class LighterFilter.  
    * @param name The name of the filter.  
       */  
      public LighterFilter(String name)  
   {  
     super(name);  
      }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         image.setPixel(x, y, image.getPixel(x, y).brighter());  
       }  
     }  
   }  
 }  

Darker filter


 /**  
  * An image filter to make the image a bit darker.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class DarkerFilter extends Filter  
 {  
   /**  
    * Constructor for objects of class DarkerFilter.  
    * @param name The name of the filter.  
    */  
   public DarkerFilter(String name)  
   {  
     super(name);  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         image.setPixel(x, y, image.getPixel(x, y).darker());  
       }  
     }  
   }  
 }  

Contoh program

 

Senin, 03 Desember 2018

Game Pong Java

Tugas ini tentang membuat pong dengan tampilan gui,mari kita lihat bagaimana program ini bekerja.

Package dan class

Membuat package pong lalu membuat class didalam package tersebut. Dibawah ini adalah isi dari package pong:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1. Pong


 package pong;  
 import java.awt.BasicStroke;  
 import java.awt.Color;  
 import java.awt.Font;  
 import java.awt.Graphics2D;  
 import java.awt.RenderingHints;  
 import java.awt.event.ActionEvent;  
 import java.awt.event.ActionListener;  
 import java.awt.event.KeyEvent;  
 import java.awt.event.KeyListener;  
 import java.util.Random;  
 import javax.swing.JFrame;  
 import javax.swing.Timer;  
 public class Pong implements ActionListener, KeyListener  
 {  
      public static Pong pong;  
      public int width = 700, height = 700;  
      public Renderer renderer;  
      public Paddle player1;  
      public Paddle player2;  
      public Ball ball;  
      public boolean bot = false, selectingDifficulty;  
      public boolean w, s, up, down;  
      public int gameStatus = 0, scoreLimit = 7, playerWon; //0 = Menu, 1 = Paused, 2 = Playing, 3 = Over  
      public int botDifficulty, botMoves, botCooldown = 0;  
      public Random random;  
      public JFrame jframe;  
      public Pong()  
      {  
           Timer timer = new Timer(20, this);  
           random = new Random();  
           jframe = new JFrame("Pong");  
           renderer = new Renderer();  
           jframe.setSize(width + 15, height + 35);  
           jframe.setVisible(true);  
           jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);  
           jframe.add(renderer);  
           jframe.addKeyListener(this);  
           timer.start();  
      }  
      public void start()  
      {  
           gameStatus = 2;  
           player1 = new Paddle(this, 1);  
           player2 = new Paddle(this, 2);  
           ball = new Ball(this);  
      }  
      public void update()  
      {  
           if (player1.score >= scoreLimit)  
           {  
                playerWon = 1;  
                gameStatus = 3;  
           }  
           if (player2.score >= scoreLimit)  
           {  
                gameStatus = 3;  
                playerWon = 2;  
           }  
           if (w)  
           {  
                player1.move(true);  
           }  
           if (s)  
           {  
                player1.move(false);  
           }  
           if (!bot)  
           {  
                if (up)  
                {  
                     player2.move(true);  
                }  
                if (down)  
                {  
                     player2.move(false);  
                }  
           }  
           else  
           {  
                if (botCooldown > 0)  
                {  
                     botCooldown--;  
                     if (botCooldown == 0)  
                     {  
                          botMoves = 0;  
                     }  
                }  
                if (botMoves < 10)  
                {  
                     if (player2.y + player2.height / 2 < ball.y)  
                     {  
                          player2.move(false);  
                          botMoves++;  
                     }  
                     if (player2.y + player2.height / 2 > ball.y)  
                     {  
                          player2.move(true);  
                          botMoves++;  
                     }  
                     if (botDifficulty == 0)  
                     {  
                          botCooldown = 20;  
                     }  
                     if (botDifficulty == 1)  
                     {  
                          botCooldown = 15;  
                     }  
                     if (botDifficulty == 2)  
                     {  
                          botCooldown = 10;  
                     }  
                }  
           }  
           ball.update(player1, player2);  
      }  
      public void render(Graphics2D g)  
      {  
           g.setColor(Color.BLACK);  
           g.fillRect(0, 0, width, height);  
           g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);  
           if (gameStatus == 0)  
           {  
                g.setColor(Color.WHITE);  
                g.setFont(new Font("Arial", 1, 50));  
                g.drawString("PONG", width / 2 - 75, 50);  
                if (!selectingDifficulty)  
                {  
                     g.setFont(new Font("Arial", 1, 30));  
                     g.drawString("Press Space to Play", width / 2 - 150, height / 2 - 25);  
                     g.drawString("Press Shift to Play with Bot", width / 2 - 200, height / 2 + 25);  
                     g.drawString("<< Score Limit: " + scoreLimit + " >>", width / 2 - 150, height / 2 + 75);  
                }  
           }  
           if (selectingDifficulty)  
           {  
                String string = botDifficulty == 0 ? "Easy" : (botDifficulty == 1 ? "Medium" : "Hard");  
                g.setFont(new Font("Arial", 1, 30));  
                g.drawString("<< Bot Difficulty: " + string + " >>", width / 2 - 180, height / 2 - 25);  
                g.drawString("Press Space to Play", width / 2 - 150, height / 2 + 25);  
           }  
           if (gameStatus == 1)  
           {  
                g.setColor(Color.WHITE);  
                g.setFont(new Font("Arial", 1, 50));  
                g.drawString("PAUSED", width / 2 - 103, height / 2 - 25);  
           }  
           if (gameStatus == 1 || gameStatus == 2)  
           {  
                g.setColor(Color.WHITE);  
                g.setStroke(new BasicStroke(5f));  
                g.drawLine(width / 2, 0, width / 2, height);  
                g.setStroke(new BasicStroke(2f));  
                g.drawOval(width / 2 - 150, height / 2 - 150, 300, 300);  
                g.setFont(new Font("Arial", 1, 50));  
                g.drawString(String.valueOf(player1.score), width / 2 - 90, 50);  
                g.drawString(String.valueOf(player2.score), width / 2 + 65, 50);  
                player1.render(g);  
                player2.render(g);  
                ball.render(g);  
           }  
           if (gameStatus == 3)  
           {  
                g.setColor(Color.WHITE);  
                g.setFont(new Font("Arial", 1, 50));  
                g.drawString("PONG", width / 2 - 75, 50);  
                if (bot && playerWon == 2)  
                {  
                     g.drawString("The Bot Wins!", width / 2 - 170, 200);  
                }  
                else  
                {  
                     g.drawString("Player " + playerWon + " Wins!", width / 2 - 165, 200);  
                }  
                g.setFont(new Font("Arial", 1, 30));  
                g.drawString("Press Space to Play Again", width / 2 - 185, height / 2 - 25);  
                g.drawString("Press ESC for Menu", width / 2 - 140, height / 2 + 25);  
           }  
      }  
      @Override  
      public void actionPerformed(ActionEvent e)  
      {  
           if (gameStatus == 2)  
           {  
                update();  
           }  
           renderer.repaint();  
      }  
      public static void main(String[] args)  
      {  
           pong = new Pong();  
      }  
      @Override  
      public void keyPressed(KeyEvent e)  
      {  
           int id = e.getKeyCode();  
           if (id == KeyEvent.VK_W)  
           {  
                w = true;  
           }  
           else if (id == KeyEvent.VK_S)  
           {  
                s = true;  
           }  
           else if (id == KeyEvent.VK_UP)  
           {  
                up = true;  
           }  
           else if (id == KeyEvent.VK_DOWN)  
           {  
                down = true;  
           }  
           else if (id == KeyEvent.VK_RIGHT)  
           {  
                if (selectingDifficulty)  
                {  
                     if (botDifficulty < 2)  
                     {  
                          botDifficulty++;  
                     }  
                     else  
                     {  
                          botDifficulty = 0;  
                     }  
                }  
                else if (gameStatus == 0)  
                {  
                     scoreLimit++;  
                }  
           }  
           else if (id == KeyEvent.VK_LEFT)  
           {  
                if (selectingDifficulty)  
                {  
                     if (botDifficulty > 0)  
                     {  
                          botDifficulty--;  
                     }  
                     else  
                     {  
                          botDifficulty = 2;  
                     }  
                }  
                else if (gameStatus == 0 && scoreLimit > 1)  
                {  
                     scoreLimit--;  
                }  
           }  
           else if (id == KeyEvent.VK_ESCAPE && (gameStatus == 2 || gameStatus == 3))  
           {  
                gameStatus = 0;  
           }  
           else if (id == KeyEvent.VK_SHIFT && gameStatus == 0)  
           {  
                bot = true;  
                selectingDifficulty = true;  
           }  
           else if (id == KeyEvent.VK_SPACE)  
           {  
                if (gameStatus == 0 || gameStatus == 3)  
                {  
                     if (!selectingDifficulty)  
                     {  
                          bot = false;  
                     }  
                     else  
                     {  
                          selectingDifficulty = false;  
                     }  
                     start();  
                }  
                else if (gameStatus == 1)  
                {  
                     gameStatus = 2;  
                }  
                else if (gameStatus == 2)  
                {  
                     gameStatus = 1;  
                }  
           }  
      }  
      @Override  
      public void keyReleased(KeyEvent e)  
      {  
           int id = e.getKeyCode();  
           if (id == KeyEvent.VK_W)  
           {  
                w = false;  
           }  
           else if (id == KeyEvent.VK_S)  
           {  
                s = false;  
           }  
           else if (id == KeyEvent.VK_UP)  
           {  
                up = false;  
           }  
           else if (id == KeyEvent.VK_DOWN)  
           {  
                down = false;  
           }  
      }  
      @Override  
      public void keyTyped(KeyEvent e)  
      {  
      }  
 }  

2. Paddle


 package pong;  
 import java.awt.Color;  
 import java.awt.Graphics;  
 public class Paddle  
 {  
      public int paddleNumber;  
      public int x, y, width = 50, height = 250;  
      public int score;  
      public Paddle(Pong pong, int paddleNumber)  
      {  
           this.paddleNumber = paddleNumber;  
           if (paddleNumber == 1)  
           {  
                this.x = 0;  
           }  
           if (paddleNumber == 2)  
           {  
                this.x = pong.width - width;  
           }  
           this.y = pong.height / 2 - this.height / 2;  
      }  
      public void render(Graphics g)  
      {  
           g.setColor(Color.WHITE);  
           g.fillRect(x, y, width, height);  
      }  
      public void move(boolean up)  
      {  
           int speed = 15;  
           if (up)  
           {  
                if (y - speed > 0)  
                {  
                     y -= speed;  
                }  
                else  
                {  
                     y = 0;  
                }  
           }  
           else  
           {  
                if (y + height + speed < Pong.pong.height)  
                {  
                     y += speed;  
                }  
                else  
                {  
                     y = Pong.pong.height - height;  
                }  
           }  
      }  
 }  

3. Ball


 package pong;  
 import java.awt.Color;  
 import java.awt.Graphics;  
 import java.util.Random;  
 public class Ball  
 {  
      public int x, y, width = 25, height = 25;  
      public int motionX, motionY;  
      public Random random;  
      private Pong pong;  
      public int amountOfHits;  
      public Ball(Pong pong)  
      {  
           this.pong = pong;  
           this.random = new Random();  
           spawn();  
      }  
      public void update(Paddle paddle1, Paddle paddle2)  
      {  
           int speed = 5;  
           this.x += motionX * speed;  
           this.y += motionY * speed;  
           if (this.y + height - motionY > pong.height || this.y + motionY < 0)  
           {  
                if (this.motionY < 0)  
                {  
                     this.y = 0;  
                     this.motionY = random.nextInt(4);  
                     if (motionY == 0)  
                     {  
                          motionY = 1;  
                     }  
                }  
                else  
                {  
                     this.motionY = -random.nextInt(4);  
                     this.y = pong.height - height;  
                     if (motionY == 0)  
                     {  
                          motionY = -1;  
                     }  
                }  
           }  
           if (checkCollision(paddle1) == 1)  
           {  
                this.motionX = 1 + (amountOfHits / 5);  
                this.motionY = -2 + random.nextInt(4);  
                if (motionY == 0)  
                {  
                     motionY = 1;  
                }  
                amountOfHits++;  
           }  
           else if (checkCollision(paddle2) == 1)  
           {  
                this.motionX = -1 - (amountOfHits / 5);  
                this.motionY = -2 + random.nextInt(4);  
                if (motionY == 0)  
                {  
                     motionY = 1;  
                }  
                amountOfHits++;  
           }  
           if (checkCollision(paddle1) == 2)  
           {  
                paddle2.score++;  
                spawn();  
           }  
           else if (checkCollision(paddle2) == 2)  
           {  
                paddle1.score++;  
                spawn();  
           }  
      }  
      public void spawn()  
      {  
           this.amountOfHits = 0;  
           this.x = pong.width / 2 - this.width / 2;  
           this.y = pong.height / 2 - this.height / 2;  
           this.motionY = -2 + random.nextInt(4);  
           if (motionY == 0)  
           {  
                motionY = 1;  
           }  
           if (random.nextBoolean())  
           {  
                motionX = 1;  
           }  
           else  
           {  
                motionX = -1;  
           }  
      }  
      public int checkCollision(Paddle paddle)  
      {  
           if (this.x < paddle.x + paddle.width && this.x + width > paddle.x && this.y < paddle.y + paddle.height && this.y + height > paddle.y)  
           {  
                return 1; //bounce  
           }  
           else if ((paddle.x > x && paddle.paddleNumber == 1) || (paddle.x < x - width && paddle.paddleNumber == 2))  
           {  
                return 2; //score  
           }  
           return 0; //nothing  
      }  
      public void render(Graphics g)  
      {  
           g.setColor(Color.WHITE);  
           g.fillOval(x, y, width, height);  
      }  
 }  

4. Renderer


 package pong;  
 import java.awt.Graphics;  
 import java.awt.Graphics2D;  
 import javax.swing.JPanel;  
 public class Renderer extends JPanel  
 {  
      private static final long serialVersionUID = 1L;  
      @Override  
      protected void paintComponent(Graphics g)  
      {  
           super.paintComponent(g);  
           Pong.pong.render((Graphics2D) g);  
      }  
 }  

Screenshot Run Program

 

 

Senin, 26 November 2018

Tugas 10 PBO B

Halo. Kali ini saya akan membuat penampil gambar lagi, namun dengan versi yang terbaru. Ada beberapa fitur tambahan pada versi ini, salah satunya adalah penambahan beberapa filter untuk gambar atau foto yang ditampilkan.

Image Viewer v.3.0

Class : 

 

















1. Image Viewer


 import java.awt.*;  
 import java.awt.event.*;  
 import java.awt.image.*;  
 import javax.swing.*;  
 import javax.swing.border.*;  
 import java.io.File;  
 import java.util.List;  
 import java.util.ArrayList;  
 import java.util.Iterator;  
 /**  
  * ImageViewer is the main class of the image viewer application. It builds and  
  * displays the application GUI and initialises all other components.  
  *   
  * To start the application, create an object of this class.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 3.0  
  */  
 public class ImageViewer  
 {  
   // static fields:  
   private static final String VERSION = "Version 3.0";  
   private static JFileChooser fileChooser = new JFileChooser(System.getProperty("user.dir"));  
   // fields:  
   private JFrame frame;  
   private ImagePanel imagePanel;  
   private JLabel filenameLabel;  
   private JLabel statusLabel;  
   private JButton smallerButton;  
   private JButton largerButton;  
   private OFImage currentImage;  
   private List<Filter> filters;  
   /**  
    * Create an ImageViewer and display its GUI on screen.  
    */  
   public ImageViewer()  
   {  
     currentImage = null;  
     filters = createFilters();  
     makeFrame();  
   }  
   // ---- implementation of menu functions ----  
   /**  
    * Open function: open a file chooser to select a new image file,  
    * and then display the chosen image.  
    */  
   private void openFile()  
   {  
     int returnVal = fileChooser.showOpenDialog(frame);   
     if(returnVal != JFileChooser.APPROVE_OPTION) {  
       return; // cancelled  
     }  
     File selectedFile = fileChooser.getSelectedFile();  
     currentImage = ImageFileManager.loadImage(selectedFile);  
     if(currentImage == null) {  // image file was not a valid image  
       JOptionPane.showMessageDialog(frame,  
           "The file was not in a recognized image file format.",  
           "Image Load Error",  
           JOptionPane.ERROR_MESSAGE);  
       return;  
     }  
     imagePanel.setImage(currentImage);  
     setButtonsEnabled(true);  
     showFilename(selectedFile.getPath());  
     showStatus("File loaded.");  
     frame.pack();  
   }  
   /**  
    * Close function: close the current image.  
    */  
   private void close()  
   {  
     currentImage = null;  
     imagePanel.clearImage();  
     showFilename(null);  
     setButtonsEnabled(false);  
   }  
   /**  
    * Save As function: save the current image to a file.  
    */  
   private void saveAs()  
   {  
     if(currentImage != null) {  
       int returnVal = fileChooser.showSaveDialog(frame);  
       if(returnVal != JFileChooser.APPROVE_OPTION) {  
         return; // cancelled  
       }  
       File selectedFile = fileChooser.getSelectedFile();  
       ImageFileManager.saveImage(currentImage, selectedFile);  
       showFilename(selectedFile.getPath());  
     }  
   }  
   /**  
    * Quit function: quit the application.  
    */  
   private void quit()  
   {  
     System.exit(0);  
   }  
   /**  
    * Apply a given filter to the current image.  
    *   
    * @param filter  The filter object to be applied.  
    */  
   private void applyFilter(Filter filter)  
   {  
     if(currentImage != null) {  
       filter.apply(currentImage);  
       frame.repaint();  
       showStatus("Applied: " + filter.getName());  
     }  
     else {  
       showStatus("No image loaded.");  
     }  
   }  
   /**  
    * 'About' function: show the 'about' box.  
    */  
   private void showAbout()  
   {  
     JOptionPane.showMessageDialog(frame,   
           "ImageViewer\n" + VERSION,  
           "About ImageViewer",   
           JOptionPane.INFORMATION_MESSAGE);  
   }  
   /**  
    * Make the current picture larger.  
    */  
   private void makeLarger()  
   {  
     if(currentImage != null) {  
       // create new image with double size  
       int width = currentImage.getWidth();  
       int height = currentImage.getHeight();  
       OFImage newImage = new OFImage(width * 2, height * 2);  
       // copy pixel data into new image  
       for(int y = 0; y < height; y++) {  
         for(int x = 0; x < width; x++) {  
           Color col = currentImage.getPixel(x, y);  
           newImage.setPixel(x * 2, y * 2, col);  
           newImage.setPixel(x * 2 + 1, y * 2, col);  
           newImage.setPixel(x * 2, y * 2 + 1, col);  
           newImage.setPixel(x * 2+1, y * 2 + 1, col);  
         }  
       }  
       currentImage = newImage;  
       imagePanel.setImage(currentImage);  
       frame.pack();  
     }  
   }  
   /**  
    * Make the current picture smaller.  
    */  
   private void makeSmaller()  
   {  
     if(currentImage != null) {  
       // create new image with double size  
       int width = currentImage.getWidth() / 2;  
       int height = currentImage.getHeight() / 2;  
       OFImage newImage = new OFImage(width, height);  
       // copy pixel data into new image  
       for(int y = 0; y < height; y++) {  
         for(int x = 0; x < width; x++) {  
           newImage.setPixel(x, y, currentImage.getPixel(x * 2, y * 2));  
         }  
       }  
       currentImage = newImage;  
       imagePanel.setImage(currentImage);  
       frame.pack();  
     }  
   }  
   // ---- support methods ----  
   /**  
    * Show the file name of the current image in the fils display label.  
    * 'null' may be used as a parameter if no file is currently loaded.  
    *   
    * @param filename The file name to be displayed, or null for 'no file'.  
    */  
   private void showFilename(String filename)  
   {  
     if(filename == null) {  
       filenameLabel.setText("No file displayed.");  
     }  
     else {  
       filenameLabel.setText("File: " + filename);  
     }  
   }  
   /**  
    * Show a message in the status bar at the bottom of the screen.  
    * @param text The message to be displayed.  
    */  
   private void showStatus(String text)  
   {  
     statusLabel.setText(text);  
   }  
   /**  
    * Enable or disable all toolbar buttons.  
    *   
    * @param status 'true' to enable the buttons, 'false' to disable.  
    */  
   private void setButtonsEnabled(boolean status)  
   {  
     smallerButton.setEnabled(status);  
     largerButton.setEnabled(status);  
   }  
   /**  
    * Create a list with all the known filters.  
    * @return The list of filters.  
    */  
   private List<Filter> createFilters()  
   {  
     List<Filter> filterList = new ArrayList<Filter>();  
     filterList.add(new DarkerFilter("Darker"));  
     filterList.add(new LighterFilter("Lighter"));  
     filterList.add(new ThresholdFilter("Threshold"));  
     filterList.add(new FishEyeFilter("Fish Eye"));  
     return filterList;  
   }  
   // ---- swing stuff to build the frame and all its components ----  
   /**  
    * Create the Swing frame and its content.  
    */  
   private void makeFrame()  
   {  
     frame = new JFrame("ImageViewer");  
     JPanel contentPane = (JPanel)frame.getContentPane();  
     contentPane.setBorder(new EmptyBorder(6, 6, 6, 6));  
     makeMenuBar(frame);  
     // Specify the layout manager with nice spacing  
     contentPane.setLayout(new BorderLayout(6, 6));  
     // Create the image pane in the center  
     imagePanel = new ImagePanel();  
     imagePanel.setBorder(new EtchedBorder());  
     contentPane.add(imagePanel, BorderLayout.CENTER);  
     // Create two labels at top and bottom for the file name and status message  
     filenameLabel = new JLabel();  
     contentPane.add(filenameLabel, BorderLayout.NORTH);  
     statusLabel = new JLabel(VERSION);  
     contentPane.add(statusLabel, BorderLayout.SOUTH);  
     // Create the toolbar with the buttons  
     JPanel toolbar = new JPanel();  
     toolbar.setLayout(new GridLayout(0, 1));  
     smallerButton = new JButton("Smaller");  
     smallerButton.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { makeSmaller(); }  
               });  
     toolbar.add(smallerButton);  
     largerButton = new JButton("Larger");  
     largerButton.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { makeLarger(); }  
               });  
     toolbar.add(largerButton);  
     // Add toolbar into panel with flow layout for spacing  
     JPanel flow = new JPanel();  
     flow.add(toolbar);  
     contentPane.add(flow, BorderLayout.WEST);  
     // building is done - arrange the components     
     showFilename(null);  
     setButtonsEnabled(false);  
     frame.pack();  
     // place the frame at the center of the screen and show  
     Dimension d = Toolkit.getDefaultToolkit().getScreenSize();  
     frame.setLocation(d.width/2 - frame.getWidth()/2, d.height/2 - frame.getHeight()/2);  
     frame.setVisible(true);  
   }  
   /**  
    * Create the main frame's menu bar.  
    *   
    * @param frame  The frame that the menu bar should be added to.  
    */  
   private void makeMenuBar(JFrame frame)  
   {  
     final int SHORTCUT_MASK =  
       Toolkit.getDefaultToolkit().getMenuShortcutKeyMask();  
     JMenuBar menubar = new JMenuBar();  
     frame.setJMenuBar(menubar);  
     JMenu menu;  
     JMenuItem item;  
     // create the File menu  
     menu = new JMenu("File");  
     menubar.add(menu);  
     item = new JMenuItem("Open...");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_O, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { openFile(); }  
               });  
     menu.add(item);  
     item = new JMenuItem("Close");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_W, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { close(); }  
               });  
     menu.add(item);  
     menu.addSeparator();  
     item = new JMenuItem("Save As...");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_S, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { saveAs(); }  
               });  
     menu.add(item);  
     menu.addSeparator();  
     item = new JMenuItem("Quit");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { quit(); }  
               });  
     menu.add(item);  
     // create the Filter menu  
     menu = new JMenu("Filter");  
     menubar.add(menu);  
     for(final Filter filter : filters) {  
       item = new JMenuItem(filter.getName());  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) {   
                   applyFilter(filter);  
                 }  
               });  
        menu.add(item);  
      }  
     // create the Help menu  
     menu = new JMenu("Help");  
     menubar.add(menu);  
     item = new JMenuItem("About ImageViewer...");  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { showAbout(); }  
               });  
     menu.add(item);  
   }  
 }  

2. Image file manager


 import java.awt.image.*;  
 import javax.imageio.*;  
 import java.io.*;  
 /**  
  * ImageFileManager is a small utility class with static methods to load  
  * and save images.  
  *   
  * The files on disk can be in JPG or PNG image format. For files written  
  * by this class, the format is determined by the constant IMAGE_FORMAT.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 2.0  
  */  
 public class ImageFileManager  
 {  
   // A constant for the image format that this writer uses for writing.  
   // Available formats are "jpg" and "png".  
   private static final String IMAGE_FORMAT = "jpg";  
   /**  
    * Read an image file from disk and return it as an image. This method  
    * can read JPG and PNG file formats. In case of any problem (e.g the file   
    * does not exist, is in an undecodable format, or any other read error)   
    * this method returns null.  
    *   
    * @param imageFile The image file to be loaded.  
    * @return      The image object or null is it could not be read.  
    */  
   public static OFImage loadImage(File imageFile)  
   {  
     try {  
       BufferedImage image = ImageIO.read(imageFile);  
       if(image == null || (image.getWidth(null) < 0)) {  
         // we could not load the image - probably invalid file format  
         return null;  
       }  
       return new OFImage(image);  
     }  
     catch(IOException exc) {  
       return null;  
     }  
   }  
   /**  
    * Write an image file to disk. The file format is JPG. In case of any   
    * problem the method just silently returns.  
    *   
    * @param image The image to be saved.  
    * @param file  The file to save to.  
    */  
   public static void saveImage(OFImage image, File file)  
   {  
     try {  
       ImageIO.write(image, IMAGE_FORMAT, file);  
     }  
     catch(IOException exc) {  
       return;  
     }  
   }  
 }  

3. Image Panel


 import java.awt.*;  
 import javax.swing.*;  
 import java.awt.image.*;  
 /**  
  * An ImagePanel is a Swing component that can display an OFImage.  
  * It is constructed as a subclass of JComponent with the added functionality  
  * of setting an OFImage that will be displayed on the surface of this  
  * component.  
  *   
  * @author Michael Kolling and David J. Barnes  
  * @version 1.0  
  */  
 public class ImagePanel extends JComponent  
 {  
   // The current width and height of this panel  
   private int width, height;  
   // An internal image buffer that is used for painting. For  
   // actual display, this image buffer is then copied to screen.  
   private OFImage panelImage;  
   /**  
    * Create a new, empty ImagePanel.  
    */  
   public ImagePanel()  
   {  
     width = 360;  // arbitrary size for empty panel  
     height = 240;  
     panelImage = null;  
   }  
   /**  
    * Set the image that this panel should show.  
    *   
    * @param image The image to be displayed.  
    */  
   public void setImage(OFImage image)  
   {  
     if(image != null) {  
       width = image.getWidth();  
       height = image.getHeight();  
       panelImage = image;  
       repaint();  
     }  
   }  
   /**  
    * Clear the image on this panel.  
    */  
   public void clearImage()  
   {  
     Graphics imageGraphics = panelImage.getGraphics();  
     imageGraphics.setColor(Color.LIGHT_GRAY);  
     imageGraphics.fillRect(0, 0, width, height);  
     repaint();  
   }  
   // The following methods are redefinitions of methods  
   // inherited from superclasses.  
   /**  
    * Tell the layout manager how big we would like to be.  
    * (This method gets called by layout managers for placing  
    * the components.)  
    *   
    * @return The preferred dimension for this component.  
    */  
   public Dimension getPreferredSize()  
   {  
     return new Dimension(width, height);  
   }  
   /**  
    * This component needs to be redisplayed. Copy the internal image   
    * to screen. (This method gets called by the Swing screen painter   
    * every time it want this component displayed.)  
    *   
    * @param g The graphics context that can be used to draw on this component.  
    */  
   public void paintComponent(Graphics g)  
   {  
     Dimension size = getSize();  
     g.clearRect(0, 0, size.width, size.height);  
     if(panelImage != null) {  
       g.drawImage(panelImage, 0, 0, null);  
     }  
   }  
 }  

4. OFImage


 import java.awt.*;  
 import java.awt.image.*;  
 import javax.swing.*;  
 /**  
  * OFImage is a class that defines an image in OF (Objects First) format.  
  *   
  * @author Michael Kolling and David J. Barnes  
  * @version 2.0  
  */  
 public class OFImage extends BufferedImage  
 {  
   /**  
    * Create an OFImage copied from a BufferedImage.  
    * @param image The image to copy.  
    */  
   public OFImage(BufferedImage image)  
   {  
      super(image.getColorModel(), image.copyData(null),   
         image.isAlphaPremultiplied(), null);  
   }  
   /**  
    * Create an OFImage with specified size and unspecified content.  
    * @param width The width of the image.  
    * @param height The height of the image.  
    */  
   public OFImage(int width, int height)  
   {  
     super(width, height, TYPE_INT_RGB);  
   }  
   /**  
    * Set a given pixel of this image to a specified color. The  
    * color is represented as an (r,g,b) value.  
    * @param x The x position of the pixel.  
    * @param y The y position of the pixel.  
    * @param col The color of the pixel.  
    */  
   public void setPixel(int x, int y, Color col)  
   {  
     int pixel = col.getRGB();  
     setRGB(x, y, pixel);  
   }  
   /**  
    * Get the color value at a specified pixel position.  
    * @param x The x position of the pixel.  
    * @param y The y position of the pixel.  
    * @return The color of the pixel at the given position.  
    */  
   public Color getPixel(int x, int y)  
   {  
     int pixel = getRGB(x, y);  
     return new Color(pixel);  
   }  
 }  

5. Filter


 /**  
  * Filter is an abstract superclass for all image filters in this  
  * application. Filters can be applied to OFImages by invoking the apply   
  * method.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public abstract class Filter  
 {  
   private String name;  
   /**  
    * Create a new filter with a given name.  
    * @param name The name of the filter.  
    */  
   public Filter(String name)  
   {  
     this.name = name;  
   }  
   /**  
    * Return the name of this filter.  
    *   
    * @return The name of this filter.  
    */  
   public String getName()  
   {  
     return name;  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public abstract void apply(OFImage image);  
 }  

6. Fisheye Filter


 import java.awt.Color;  
 /**  
  * An image filter to create an effect similar to a fisheye camera lens.  
  * (Works especially well on portraits.)  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class FishEyeFilter extends Filter  
 {  
   // constants:  
   private final static int SCALE = 20;  // this defines the strenght of the filter  
   private final static double TWO_PI = 2 * Math.PI;  
   /**  
    * Constructor for objects of class LensFilter.  
    * @param name The name of the filter.  
    */  
   public FishEyeFilter(String name)  
   {  
     super(name);  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     OFImage original = new OFImage(image);  
     int[] xa = computeXArray(width);  
     int[] ya = computeYArray(height);  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         image.setPixel(x, y, original.getPixel(x + xa[x], y + ya[y]));  
       }  
     }  
   }  
   /**  
    * Compute and return an array of horizontal offsets for each pixel column.  
    * These can then be applied as the horizontal offset for each pixel.  
    */  
   private int[] computeXArray(int width)  
   {  
     int[] xArray = new int[width];  
     for(int i=0; i < width; i++) {  
       xArray[i] = (int)(Math.sin( ((double)i / width) * TWO_PI) * SCALE);  
     }  
     return xArray;  
   }  
   /**  
    * Compute and return an array of vertical offsets for each pixel row.  
    * These can then be applied as the vertical offset for each pixel.  
    */  
   private int[] computeYArray(int height)  
   {  
     int[] yArray = new int[height];  
     for(int i=0; i < height; i++) {  
       yArray[i] = (int)(Math.sin( ((double)i / height) * TWO_PI) * SCALE);  
     }  
     return yArray;  
   }  
 }  

7. Threshold Filter


 import java.awt.Color;  
 /**  
  * An three-level gray-based threshold filter.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class ThresholdFilter extends Filter  
 {  
      /**  
       * Constructor for objects of class ThresholdFilter.  
    * @param name The name of the filter.  
       */  
      public ThresholdFilter(String name)  
   {  
     super(name);  
      }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         Color pixel = image.getPixel(x, y);  
         int brightness = (pixel.getRed() + pixel.getBlue() + pixel.getGreen()) / 3;  
         if(brightness <= 85) {  
           image.setPixel(x, y, Color.BLACK);  
         }  
         else if(brightness <= 170) {  
           image.setPixel(x, y, Color.GRAY);  
         }  
         else {  
           image.setPixel(x, y, Color.WHITE);  
         }  
       }  
     }  
   }  
 }  

8. Lighter Filter


 /**  
  * An image filter to make the image a bit lighter.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class LighterFilter extends Filter  
 {  
      /**  
       * Constructor for objects of class LighterFilter.  
    * @param name The name of the filter.  
       */  
      public LighterFilter(String name)  
   {  
     super(name);  
      }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         image.setPixel(x, y, image.getPixel(x, y).brighter());  
       }  
     }  
   }  
 }  

9. Darker Filter


 /**  
  * An image filter to make the image a bit darker.  
  *   
  * @author Michael Kolling and David J Barnes   
  * @version 1.0  
  */  
 public class DarkerFilter extends Filter  
 {  
   /**  
    * Constructor for objects of class DarkerFilter.  
    * @param name The name of the filter.  
    */  
   public DarkerFilter(String name)  
   {  
     super(name);  
   }  
   /**  
    * Apply this filter to an image.  
    *   
    * @param image The image to be changed by this filter.  
    */  
   public void apply(OFImage image)  
   {  
     int height = image.getHeight();  
     int width = image.getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         image.setPixel(x, y, image.getPixel(x, y).darker());  
       }  
     }  
   }  
 }  

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Minggu, 25 November 2018

Image Viewer 1.0


Hari ini saya belajar tentang GUI. GUI adalah singkatan dari Graphical User Interface. GUI merupakan desain aplikasi dengan tampilan visual sehingga pengguna dapat dengan mudah menggunakan aplikasi. Hari ini, saya mempelajari project ImageViewer versi 1.0. Berikut adalah program tersebut.

Class :














1. OFimage


 import java.awt.*;   
  import java.awt.image.*;   
  import javax.swing.*;   
  /**   
  * OFImage is a class that defines an image in OF (Objects First) format.   
  *    
  * @author Chris Angga  
  * @version 1.1   
  */   
  public class OFImage extends BufferedImage   
  {   
   /**   
   * Create an OFImage copied from a BufferedImage.   
   * @param image The image to copy.   
   */   
   public OFImage(BufferedImage image)   
   {   
    super(image.getColorModel(), image.copyData(null),    
      image.isAlphaPremultiplied(), null);   
   }   
   /**   
   * Create an OFImage with specified size and unspecified content.   
   * @param width The width of the image.   
   * @param height The height of the image.   
   */   
   public OFImage(int width, int height)   
   {   
    super(width, height, TYPE_INT_RGB);   
   }   
   /**   
   * Set a given pixel of this image to a specified color. The   
   * color is represented as an (r,g,b) value.   
   * @param x The x position of the pixel.   
   * @param y The y position of the pixel.   
   * @param col The color of the pixel.   
   */   
   public void setPixel(int x, int y, Color col)   
   {   
    int pixel = col.getRGB();   
    setRGB(x, y, pixel);   
   }   
   /**   
   * Get the color value at a specified pixel position.   
   * @param x The x position of the pixel.   
   * @param y The y position of the pixel.   
   * @return The color of the pixel at the given position.   
   */   
   public Color getPixel(int x, int y)   
   {   
    int pixel = getRGB(x, y);   
    return new Color(pixel);   
   }   
   /**   
   * Make this image a bit darker.   
   */   
   public void darker()   
   {   
    int height = getHeight();   
    int width = getWidth();   
    for(int y = 0; y < height; y++) {   
     for(int x = 0; x < width; x++) {   
      setPixel(x, y, getPixel(x, y).darker());   
     }   
    }   
   }   
   /**   
   * Make this image a bit lighter.   
   */   
   public void lighter()   
   {   
    int height = getHeight();   
    int width = getWidth();   
    for(int y = 0; y < height; y++) {   
     for(int x = 0; x < width; x++) {   
      setPixel(x, y, getPixel(x, y).brighter());   
     }   
    }   
   }   
   /**   
   * Perform a three level threshold operation.   
   * That is: repaint the image with only three color values:   
   *   white, gray, and black.   
   */   
   public void threshold()   
   {   
    int height = getHeight();   
    int width = getWidth();   
    for(int y = 0; y < height; y++) {   
     for(int x = 0; x < width; x++) {   
      Color pixel = getPixel(x, y);   
      int brightness = (pixel.getRed() + pixel.getBlue() + pixel.getGreen()) / 3;   
      if(brightness <= 85) {   
       setPixel(x, y, Color.BLACK);   
      }   
      else if(brightness <= 170) {   
       setPixel(x, y, Color.GRAY);   
      }   
      else {   
       setPixel(x, y, Color.WHITE);   
      }   
     }   
    }   
   }   
  }   

2. Image Panel


  import java.awt.*;   
  import javax.swing.*;   
  import java.awt.image.*;   
  /**   
  * An ImagePanel is a Swing component that can display an OFImage.   
  * It is constructed as a subclass of JComponent with the added functionality   
  * of setting an OFImage that will be displayed on the surface of this   
  * component.   
  *    
  * @author Chris Angga   
  * @version 1.0   
  */   
  public class ImagePanel extends JComponent   
  {   
   // The current width and height of this panel   
   private int width, height;   
   // An internal image buffer that is used for painting. For   
   // actual display, this image buffer is then copied to screen.   
   private OFImage panelImage;   
   /**   
   * Create a new, empty ImagePanel.   
   */   
   public ImagePanel()   
   {   
    width = 360; // arbitrary size for empty panel   
    height = 240;   
    panelImage = null;   
   }   
   /**   
   * Set the image that this panel should show.   
   *    
   * @param image The image to be displayed.   
   */   
   public void setImage(OFImage image)   
   {   
    if(image != null) {   
     width = image.getWidth();   
     height = image.getHeight();   
     panelImage = image;   
     repaint();   
    }   
   }   
   /**   
   * Clear the image on this panel.   
   */   
   public void clearImage()   
   {   
    Graphics imageGraphics = panelImage.getGraphics();   
    imageGraphics.setColor(Color.LIGHT_GRAY);   
    imageGraphics.fillRect(0, 0, width, height);   
    repaint();   
   }   
   // The following methods are redefinitions of methods   
   // inherited from superclasses.   
   /**   
   * Tell the layout manager how big we would like to be.   
   * (This method gets called by layout managers for placing   
   * the components.)   
   *    
   * @return The preferred dimension for this component.   
   */   
   public Dimension getPreferredSize()   
   {   
    return new Dimension(width, height);   
   }   
   /**   
   * This component needs to be redisplayed. Copy the internal image    
   * to screen. (This method gets called by the Swing screen painter    
   * every time it want this component displayed.)   
   *    
   * @param g The graphics context that can be used to draw on this component.   
   */   
   public void paintComponent(Graphics g)   
   {   
    Dimension size = getSize();   
    g.clearRect(0, 0, size.width, size.height);   
    if(panelImage != null) {   
     g.drawImage(panelImage, 0, 0, null);   
    }   
   }   
  }   

3. ImageFileManager


 import java.awt.image.*;   
  import javax.imageio.*;   
  import java.io.*;   
  /**   
  * ImageFileManager is a small utility class with static methods to load   
  * and save images.   
  *    
  * The files on disk can be in JPG or PNG image format. For files written   
  * by this class, the format is determined by the constant IMAGE_FORMAT.   
  *    
  * @author Chris Angga   
  * @version 2.0   
  */   
  public class ImageFileManager   
  {   
   // A constant for the image format that this writer uses for writing.   
   // Available formats are "jpg" and "png".   
   private static final String IMAGE_FORMAT = "jpg";   
   /**   
   * Read an image file from disk and return it as an image. This method   
   * can read JPG and PNG file formats. In case of any problem (e.g the file    
   * does not exist, is in an undecodable format, or any other read error)    
   * this method returns null.   
   *    
   * @param imageFile The image file to be loaded.   
   * @return   The image object or null is it could not be read.   
   */   
   public static OFImage loadImage(File imageFile)   
   {   
    try {   
     BufferedImage image = ImageIO.read(imageFile);   
     if(image == null || (image.getWidth(null) < 0)) {   
      // we could not load the image - probably invalid file format   
      return null;   
     }   
     return new OFImage(image);   
    }   
    catch(IOException exc) {   
     return null;   
    }   
   }   
   /**   
   * Write an image file to disk. The file format is JPG. In case of any    
   * problem the method just silently returns.   
   *    
   * @param image The image to be saved.   
   * @param file The file to save to.   
   */   
   public static void saveImage(OFImage image, File file)   
   {   
    try {   
     ImageIO.write(image, IMAGE_FORMAT, file);   
    }   
    catch(IOException exc) {   
     return;   
    }   
   }   
  }   

4. Image Viewer


  import java.awt.*;   
  import java.awt.event.*;   
  import java.awt.image.*;   
  import javax.swing.*;   
  import java.io.File;   
  /**   
  * ImageViewer is the main class of the image viewer application. It builds and   
  * displays the application GUI and initialises all other components.   
  *    
  * To start the application, create an object of this class.   
  *    
  * @author Chris Angga   
  * @version 1.0   
  */   
  public class ImageViewer   
  {   
   // static fields:   
   private static final String VERSION = "Version 1.0";   
   private static JFileChooser fileChooser = new JFileChooser(System.getProperty("user.dir"));   
   // fields:   
   private JFrame frame;   
   private ImagePanel imagePanel;   
   private JLabel filenameLabel;   
   private JLabel statusLabel;   
   private OFImage currentImage;   
   /**   
   * Create an ImageViewer show it on screen.   
   */   
   public ImageViewer()   
   {   
    currentImage = null;   
    makeFrame();   
   }   
   // ---- implementation of menu functions ----   
   /**   
   * Open function: open a file chooser to select a new image file.   
   */   
   private void openFile()   
   {   
    int returnVal = fileChooser.showOpenDialog(frame);   
    if(returnVal != JFileChooser.APPROVE_OPTION) {   
     return; // cancelled   
    }   
    File selectedFile = fileChooser.getSelectedFile();   
    currentImage = ImageFileManager.loadImage(selectedFile);   
    if(currentImage == null) { // image file was not a valid image   
     JOptionPane.showMessageDialog(frame,   
       "The file was not in a recognized image file format.",   
       "Image Load Error",   
       JOptionPane.ERROR_MESSAGE);   
     return;   
    }   
    imagePanel.setImage(currentImage);   
    showFilename(selectedFile.getPath());   
    showStatus("File loaded.");   
    frame.pack();   
   }   
   /**   
   * Close function: close the current image.   
   */   
   private void close()   
   {   
    currentImage = null;   
    imagePanel.clearImage();   
    showFilename(null);   
   }   
   /**   
   * Quit function: quit the application.   
   */   
   private void quit()   
   {   
    System.exit(0);   
   }   
   /**   
   * 'Darker' function: make the picture darker.   
   */   
   private void makeDarker()   
   {   
    if(currentImage != null) {   
     currentImage.darker();   
     frame.repaint();   
     showStatus("Applied: darker");   
    }   
    else {   
     showStatus("No image loaded.");   
    }   
   }   
   /**   
   * 'Lighter' function: make the picture lighter   
   */   
   private void makeLighter()   
   {   
    if(currentImage != null) {   
     currentImage.lighter();   
     frame.repaint();   
     showStatus("Applied: lighter");   
    }   
    else {   
     showStatus("No image loaded.");   
    }   
   }   
   /**   
   * 'threshold' function: apply the threshold filter   
   */   
   private void threshold()   
   {   
    if(currentImage != null) {   
     currentImage.threshold();   
     frame.repaint();   
     showStatus("Applied: threshold");   
    }   
    else {   
     showStatus("No image loaded.");   
    }   
   }   
   /**   
   * 'Lighter' function: make the picture lighter   
   */   
   private void showAbout()   
   {   
    JOptionPane.showMessageDialog(frame,    
       "ImageViewer\n" + VERSION,   
       "About ImageViewer",    
       JOptionPane.INFORMATION_MESSAGE);   
   }   
   // ---- support methods ----   
   /**   
   * Display a file name on the appropriate label.   
   * @param filename The file name to be displayed.   
   */   
   private void showFilename(String filename)   
   {   
    if(filename == null) {   
     filenameLabel.setText("No file displayed.");   
    }   
    else {   
     filenameLabel.setText("File: " + filename);   
    }   
   }   
   /**   
   * Display a status message in the frame's status bar.   
   * @param text The status message to be displayed.   
   */   
   private void showStatus(String text)   
   {   
    statusLabel.setText(text);   
   }   
   // ---- swing stuff to build the frame and all its components ----   
   /**   
   * Create the Swing frame and its content.   
   */   
   private void makeFrame()   
   {   
    frame = new JFrame("ImageViewer");   
    makeMenuBar(frame);   
    Container contentPane = frame.getContentPane();   
    // Specify the layout manager with nice spacing   
    contentPane.setLayout(new BorderLayout(6, 6));   
    filenameLabel = new JLabel();   
    contentPane.add(filenameLabel, BorderLayout.NORTH);   
    imagePanel = new ImagePanel();   
    contentPane.add(imagePanel, BorderLayout.CENTER);   
    statusLabel = new JLabel(VERSION);   
    contentPane.add(statusLabel, BorderLayout.SOUTH);   
    // building is done - arrange the components and show     
    showFilename(null);   
    frame.pack();   
    Dimension d = Toolkit.getDefaultToolkit().getScreenSize();   
    frame.setLocation(d.width/2 - frame.getWidth()/2, d.height/2 - frame.getHeight()/2);   
    frame.setVisible(true);   
   }   
   /**   
   * Create the main frame's menu bar.   
   * @param frame The frame that the menu bar should be added to.   
   */   
   private void makeMenuBar(JFrame frame)   
   {   
    final int SHORTCUT_MASK =   
     Toolkit.getDefaultToolkit().getMenuShortcutKeyMask();   
    JMenuBar menubar = new JMenuBar();   
    frame.setJMenuBar(menubar);   
    JMenu menu;   
    JMenuItem item;   
    // create the File menu   
    menu = new JMenu("File");   
    menubar.add(menu);   
    item = new JMenuItem("Open");   
     item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_O, SHORTCUT_MASK));   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { openFile(); }   
         });   
    menu.add(item);   
    item = new JMenuItem("Close");   
     item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_W, SHORTCUT_MASK));   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { close(); }   
         });   
    menu.add(item);   
    menu.addSeparator();   
    item = new JMenuItem("Quit");   
     item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q, SHORTCUT_MASK));   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { quit(); }   
         });   
    menu.add(item);   
    // create the Filter menu   
    menu = new JMenu("Filter");   
    menubar.add(menu);   
    item = new JMenuItem("Darker");   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { makeDarker(); }   
         });   
    menu.add(item);   
    item = new JMenuItem("Lighter");   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { makeLighter(); }   
         });   
    menu.add(item);   
    item = new JMenuItem("Threshold");   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { threshold(); }   
         });   
    menu.add(item);   
    // create the Help menu   
    menu = new JMenu("Help");   
    menubar.add(menu);   
    item = new JMenuItem("About ImageViewer...");   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { showAbout(); }   
         });   
    menu.add(item);   
   }   
  }   

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